Oct 31, 2009

Muscle-Bound Computer Interface

Forearm electrodes could enable new forms of hands-free computer interaction. Researchers at Microsoft, the University of Washington in Seattle, and the University of Toronto in Canada have come up with another way to interact with computers: a muscle-controlled interface that allows for hands-free, gestural interaction.

A band of electrodes attach to a person's forearm and read electrical activity from different arm muscles. These signals are then correlated to specific hand gestures, such as touching a finger and thumb together, or gripping an object tighter than normal. The researchers envision using the technology to change songs in an MP3 player while running or to play a game like Guitar Hero without the usual plastic controller.

Muscle-based computer interaction isn't new. In fact, the muscles near an amputated or missing limb are sometimes used to control mechanical prosthetics. But, while researchers have explored muscle-computer interaction for nondisabled users before, the approach has had limited practicality. Inferring gestures reliably from muscle movement is difficult, so such interfaces have often been restricted to sensing a limited range of gestures or movements. The new muscle-sensing project is "going after healthy consumers who want richer input modalities," says Desney Tan, a researcher at Microsoft. As a result, he and his colleagues had to come up with a system that was inexpensive and unobtrusive and that reliably sensed a range of gestures.

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